Wednesday, 22 June 2011

3D to move onto tablets

18% of tablets will be 3D by 2014 says In-Stat, driving image sensor market

After decades of interest and false starts, 3D is finally becoming a mainstream technology through gaming and video content, says market researcher In-Stat at www.in-stat.com. Not only will this have an impact on traditional home CE devices, but mobile devices as well. These media consumption devices including handheld game consoles, smartphones, and tablets will drive demand for image sensors—a key technology component for 3D—over 130% by 2015, it says.
“The image sensor segment stands to gain the most from the use of 3D technology in mobile devices, because unlike the processor or the display, true 3D requires at least two image sensors, one for each imaging solution,” says Jim McGregor, Chief Technology Strategist. “That means four image sensors, two front facing and two rear facing, are required for a full 3D experience. Several mobile devices with four image sensors have already been introduced and many more are slated for introduction throughout 2011 and 2012.”
  • Total annual shipments of 3D mobile devices will surpass 148 million units in 2015.
  • Nearly 30% of all handheld game consoles will be 3D by 2015.
  • In 2011, handheld game consoles will be the first 3D-enabled mobile device to surpass 1 million units annually.
  • By 2014, 18% of all tablets will be 3D.
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